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129 views 153 votes 15 years 9 months ago  EUROPAR 2006»
Increasingly, a number of applications across computer sciences and other science and engineering disciplines rely on, or can potentially benefit from, analysis and monitoring of d...
161 views 151 votes 15 years 9 months ago  GECCO 2006»
1 Learnable Evolution Model (LEM) is a form of non-Darwinian evolutionary computation that employs machine learning to guide evolutionary processes. Its main novelty are new type o...
135 views 157 votes 15 years 8 months ago  COMPGEOM 1995»
A convex polytope P can be speci ed in two ways: as the convex hull of the vertex set V of P, or as the intersection of the set H of its facet-inducing halfspaces. The vertex enum...
123 views 139 votes 15 years 8 months ago  IPPS 1995»
For better utilization of computing resources, it is important to consider parallel programming environments in which the number of available processors varies at runtime. In this...
119 views 131 votes 15 years 8 months ago  SC 1995»
A parallel time-dependent incompressible flow solver and a parallel multigrid elliptic kernel are described. The flow solver is based on a second-order projection method applied...
110 views 149 votes 15 years 8 months ago  SI3D 1995»
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
153 views 125 votes 15 years 8 months ago  SIGGRAPH 1995»
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
250 views 266 votes 15 years 8 months ago  ECCV 2010»
Globally optimal formulations of geometric computer vision problems comprise an exciting topic in multiple view geometry. These approaches are unaffected by the quality of a provid...
231 views 142 votes 15 years 7 months ago  ICPR 2010»
—A novel non-linear dimensionality reduction method, called Temporal Laplacian Eigenmaps, is introduced to process efficiently time series data. In this embedded-based approach,...
172 views 139 votes 15 years 7 months ago  APGV 2008»
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
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