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PRESENCE
2006
70views more  PRESENCE 2006»
13 years 6 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
SWAP
2008
13 years 7 months ago
Improving Retrieval Experience Exploiting Semantic Representation of Documents
The traditional strategy performed by Information Retrieval (IR) systems is ranked keyword search: for a given query, a list of documents, ordered by relevance, is returned. Releva...
Pierpaolo Basile, Annalina Caputo, Anna Lisa Genti...
TKDE
2011
176views more  TKDE 2011»
13 years 1 months ago
Experience Transfer for the Configuration Tuning in Large-Scale Computing Systems
—This paper proposes a new strategy, the experience transfer, to facilitate the management of large-scale computing systems. It deals with the utilization of management experienc...
Haifeng Chen, Wenxuan Zhang, Guofei Jiang
HRI
2007
ACM
13 years 10 months ago
Experiments with a robotic computer: body, affect and cognition interactions
We present RoCo, the first robotic computer designed with the ability to move its monitor in subtly expressive ways that respond to and encourage its user's own postural move...
Cynthia Breazeal, Andrew Wang, Rosalind W. Picard
NIPS
2007
13 years 7 months ago
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection
Brain-computer interfaces (BCIs), as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to e...
Pierre W. Ferrez, José del R. Millán