This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
151 views137 votes15 years 6 months ago SWAP 2008»
The traditional strategy performed by Information Retrieval (IR) systems is ranked keyword search: for a given query, a list of documents, ordered by relevance, is returned. Releva...
176 views184 votes14 years 12 months ago TKDE 2011»
—This paper proposes a new strategy, the experience transfer, to facilitate the management of large-scale computing systems. It deals with the utilization of management experienc...
We present RoCo, the first robotic computer designed with the ability to move its monitor in subtly expressive ways that respond to and encourage its user's own postural move...
144 views125 votes15 years 6 months ago NIPS 2007»
Brain-computer interfaces (BCIs), as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to e...
Our proposal has the following key features: 1) The separation of a distributed program into a pure algorithm (PurAl) and a distribution/communication declaration (DUAL). This yie...
120 views158 votes15 years 2 months ago BCSHCI 2009»
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
This paper describes a new algorithm for computing linear generators (vector generating polynomials) for matrix sequences, running in subquadratic time. This algorithm applies in ...
Verb suffixes and verb complexes of morphologically rich languages carry a lot of information. We show that this information if harnessed for the task of shallow parsing can lead ...
100 views150 votes15 years 9 months ago SIGIR 2009»
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...