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ISWC
1997
IEEE
15 years 4 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
IEEEPACT
2006
IEEE
15 years 5 months ago
Experiences with MapReduce, an abstraction for large-scale computation
action for Large-Scale Computation Jeff Dean Google, Inc.
Jeffrey Dean
CHI
2005
ACM
16 years 7 days ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CSCW
1992
ACM
15 years 3 months ago
Groupware Experiences in Three-Dimensional Computer-Aided Design
A system that allows people to simultaneously modify a common design in a graphically rich environment was developed to identify and examine groupware interface issues unique to t...
Li Shu, Woodie Flowers
CADUI
2004
15 years 1 months ago
A Lightweight Experiment Management System for Handheld Computers
: This paper describes a system that helps HCI practitioners and researchers manage and conduct experiments involving context-sensitive handheld applications, particularly related ...
Philip D. Gray, Joy Goodman, James Macleod