Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...
In this paper we present a methodology that is based on SystemC [1] for rapid prototyping to greatly enhance and accelerate the exploration of complex systems to optimize the syst...
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...