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» Improving quality of service in videogames
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DSN
2008
IEEE
15 years 4 months ago
An integrated approach to resource pool management: Policies, efficiency and quality metrics
: The consolidation of multiple servers and their workloads aims to minimize the number of servers needed thereby enabling the efficient use of server and power resources. At the s...
Daniel Gmach, Jerry Rolia, Ludmila Cherkasova, Gui...
WECWIS
2006
IEEE
114views ECommerce» more  WECWIS 2006»
15 years 3 months ago
Large-Scale Service Composition in Semantic Service Discovery
Self-Healing and self-optimizing service based applications are important steps towards the self-organizing Service Oriented Architectures (SOA). Self-Organizing SOAs replace serv...
Steffen Bleul, Thomas Weise, Kurt Geihs
EI
2007
94views more  EI 2007»
14 years 9 months ago
Ball appearance improvement in low-resolution soccer videos
Abstract— Multimedia transmissions, especially sports transmissions, are an important share of the services offered by mobile network operators. Due to limited capacity, lossy co...
Martin Wrulich, Olivia Nemethova, Luca Superiori, ...
AINA
2006
IEEE
15 years 3 months ago
A Hybrid Rule-Based/Case-Based Reasoning Approach for Service Fault Diagnosis
— In today’s service market the provisioning of high quality services has become a critical issue for providers as the business success of their customers is often based on the...
Andreas Hanemann
ATAL
2004
Springer
15 years 2 months ago
Agent-Based Peer-to-Peer Service Networks: A Study of Effectiveness and Structure Evolution
We study peer-to-peer service networks consisting of autonomous agents who seek and provide services. To fulfill its local needs, an agent attempts to discover and select informa...
Yathiraj B. Udupi, Pinar Yolum, Munindar P. Singh