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» Improving quality of service in videogames
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98
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AMW
2010
15 years 1 months ago
Cooperative Authorship Social Network
This paper introduces a set of challenges for developing a dissemination service over a Web collaborative network. We define specific metrics for working on a co-authorship researc...
Giseli Rabello Lopes, Mirella M. Moro, Leandro Kru...
104
Voted
RTSS
2009
IEEE
15 years 7 months ago
Integrating Proactive and Reactive Approaches for Robust Real-Time Data Services
— Real-time data services are needed in data-intensive real-time applications such as e-commerce or traffic control. However, it is challenging to support real-time data service...
Yan Zhou, Kyoung-Don Kang
83
Voted
IJSS
2007
82views more  IJSS 2007»
15 years 10 days ago
A holistic method for finding out critical features of industry maintenance services
— The purpose of this case study is to create a competitive operative management system for efficiency and quality performance for a company running maintenance service business ...
Juha-Matti Ranta, Josu Takala
95
Voted
ICIP
2007
IEEE
16 years 2 months ago
Design of an Active Set Top Box in a Wireless Network for Scalable Streaming Services
The popularity of multimedia streaming services via wireless home networks has confronted major challenges in quality improvement for services through a set top box (STB). Even th...
Heung Ki Lee, Varrian Hall, Ki Hwan Yum, Kyoung Il...
GLOBECOM
2007
IEEE
15 years 6 months ago
A Collision Avoidance Mechanism for IEEE 802.11e EDCA Protocol to Improve Voice Transmissions in Wireless Local Area Networks
—Enhanced distributed channel access (EDCA) is the basis protocol in IEEE 802.11e protocol suite. It is used for providing differentiated quality of service (QoS) in IEEE 802.11e...
Khalim Amjad Meerja, Abdallah Shami