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» Improving quality of service in videogames
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COMCOM
2007
84views more  COMCOM 2007»
15 years 14 days ago
A genetic approach for adding QoS to distributed virtual environments
Distributed Virtual Environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
PERCOM
2006
ACM
16 years 2 days ago
QoS Routing in OLSR with Several Classes of Service
The Optimized Link State Routing (OLSR) protocol is a proactive link-state protocol bafor ad-hoc networks. It uses an optimization called Multi-Point Relays (MPRs) to provide an e...
Jeremie Leguay, Timur Friedman
GLOBECOM
2007
IEEE
15 years 6 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
SBACPAD
2007
IEEE
85views Hardware» more  SBACPAD 2007»
15 years 6 months ago
Exigency-based real-time scheduling policy to provide absolute QoS for web services
— Telemedicine, distance learning and e-commerce applications impose time constraints directly related to the efficacy of their operations. In order to offer reliability levels ...
Lucas S. Casagrande, Rodrigo Fernandes de Mello, R...
CCGRID
2006
IEEE
15 years 6 months ago
ReCon: A Fast and Reliable Replica Retrieval Service for the Data Grid
The Data Grid provides a scalable infrastructure for storage resources and data distribution management. It also supports a variety of scientific applications that require access...
XiaoLi Zhou, Eunsung Kim, Jai Wug Kim, Heon Young ...