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» Improving quality of service in videogames
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2000
ACM
15 years 4 months ago
MPICH-GQ: Quality-of-Service for Message Passing Programs
Parallel programmers typically assume that all resources required for a program’s execution are dedicated to that purpose. However, in local and wide area networks, contention f...
Alain J. Roy, Ian T. Foster, William Gropp, Nichol...
108
Voted
COMCOM
2004
84views more  COMCOM 2004»
15 years 10 days ago
A self-extracting accurate modeling for bounded-delay video services
This article proposes the XGOP-B deterministic traffic model for MPEG video services requiring strict bounds on the quality of service provided by the network. The XGOP-B model ta...
Marcelo Dias de Amorim, Otto Carlos Muniz Bandeira...
HICSS
2003
IEEE
156views Biometrics» more  HICSS 2003»
15 years 5 months ago
Quality-of-Service-Oriented Media Access Control for Advanced Mobile Multimedia Satellite Systems
Satellite networks offer a number of desirable characteristics including wide area coverage, unique broadcast capabilities, the ability to communicate with hand-held devices, and ...
Petia Todorova, Alexander Markhasin
108
Voted
CSREAEEE
2006
103views Business» more  CSREAEEE 2006»
15 years 1 months ago
Mobile Web Service Architecture for Software Development Peer Inspection
- Improving software quality remains a key challenge. Software development formal peer inspection has emerged as an effective approach to address this challenge. Software peer insp...
Gilda Pour, Ashwini Ramachandra, Panchali Sarkar
SEMWEB
2004
Springer
15 years 5 months ago
QOM - Quick Ontology Mapping
(Semi-)automatic mapping — also called (semi-)automatic alignment — of ontologies is a core task to achieve interoperability when two agents or services use different ontologie...
Marc Ehrig, Steffen Staab