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» Improving quality of service in videogames
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74
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JMIS
2011
66views more  JMIS 2011»
14 years 3 months ago
Drivers of the Long Tail Phenomenon: An Empirical Analysis
: The Internet makes it easy to offer large assortments of products, tempting managers to chase the “long tail”—that is, the phenomenon in which niche products gain a signifi...
Oliver Hinz, Jochen Eckert, Bernd Skiera
106
Voted
CEJCS
2011
80views more  CEJCS 2011»
14 years 15 days ago
Evaluating distributed real-time and embedded system test correctness using system execution traces
: Effective validation of distributed real-time and embedded (DRE) system quality-of-service (QoS) properties (e.g., event prioritization, latency, and throughput) requires testin...
James H. Hill, Pooja Varshneya, Douglas C. Schmidt
115
Voted
FTDCS
2004
IEEE
15 years 4 months ago
A Distributed Buffer Management Approach Supporting IPv6 Mobility
In wireless local area networks (WLANs), mobility support is essential for providing seamless services. The current Mobile IP standard suffers several problems, especially for acc...
Yu-Hung Liu, Yaw-Chung Chen
104
Voted
AI
2009
Springer
15 years 7 months ago
Enhancing the Bilingual Concordancer TransSearch with Word-Level Alignment
Despite the impressive amount of recent studies devoted to improving the state of the art of Machine Translation (MT), Computer Assisted Translation (CAT) tools remain the preferre...
Julien Bourdaillet, Stéphane Huet, Fabrizio...
101
Voted
ICMCS
2008
IEEE
134views Multimedia» more  ICMCS 2008»
15 years 7 months ago
Performance measurements and evaluation of video streaming in HSDPA networks with 16QAM modulation
The High-Speed Downlink Packet Access (HSDPA) communication protocol improves downlink performance on mobile networks and is currently being deployed in networks around the world....
Haakon Riiser, Pål Halvorsen, Carsten Griwod...