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» Improving quality of service in videogames
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107
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ECRTS
2010
IEEE
15 years 1 months ago
AIRS: Supporting Interactive Real-Time Applications on Multicore Platforms
Modern real-time systems increasingly operate with multiple interactive applications. While these systems often require reliable quality of service (QoS) for the applications, eve...
Shinpei Kato, Ragunathan Rajkumar, Yutaka Ishikawa
98
Voted
ICASSP
2010
IEEE
15 years 22 days ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
100
Voted
TCSV
2008
129views more  TCSV 2008»
15 years 13 days ago
Joint Source Adaptation and Resource Allocation for Multi-User Wireless Video Streaming
Multi-user video streaming over wireless channels is a challenging problem, where the demand for better video quality and small transmission delays needs to be reconciled with the ...
Jianwei Huang, Zhu Li, Mung Chiang, Aggelos K. Kat...
121
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TWC
2008
152views more  TWC 2008»
15 years 13 days ago
Bandwidth-Guaranteed Fair Scheduling with Effective Excess Bandwidth Allocation for Wireless Networks
Traffic scheduling is key to the provision of quality of service (QoS) differentiation and guarantees in wireless networks. Unlike its wireline counterpart, wireless communications...
Yaxin Cao, Ka-Cheong Leung, Victor O. K. Li
CEC
2010
IEEE
14 years 11 months ago
Mobile interface for adaptive image refinement using interactive evolutionary computing
— Due to developing mobile devices and providing services like mobile blogs, people can easily share their thought and experience, at any place and any time. A picture is an impo...
Tae-min Jung, Youngseol Lee, Sung-Bae Cho