In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
This paper discusses our experience with fine-grain synchronization for a variant of the preconditioned conjugate gradient method. This algorithm represents a large class of algo...
– Efficient implementations of the Discrete Fourier Transform (DFT) for GPUs provide good performance with large data sizes, but are not competitive with CPU code for small data ...
The performance of a collaborative system depends on how two mandatory collaborative tasks, processing and transmission of user commands, are scheduled. We have developed multiple...
Wireless sensor networks (WSNs) have been proposed for a multitude of location-dependent applications. To stamp the collected data and facilitate communication protocols, it is nec...
Hongyang Chen, Pei Huang, Hing-Cheung So, Kaoru Se...