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» Improving the Performance of Distributed CORBA Applications
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 9 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
PPOPP
1993
ACM
15 years 8 months ago
Experience with Fine-Grain Synchronization in MIMD Machines for Preconditioned Conjugate Gradient
This paper discusses our experience with fine-grain synchronization for a variant of the preconditioned conjugate gradient method. This algorithm represents a large class of algo...
Donald Yeung, Anant Agarwal
CCGRID
2011
IEEE
14 years 8 months ago
Small Discrete Fourier Transforms on GPUs
– Efficient implementations of the Discrete Fourier Transform (DFT) for GPUs provide good performance with large data sizes, but are not competitive with CPU code for small data ...
S. Mitra, A. Srinivasan
199
Voted
CSCW
2011
ACM
14 years 11 months ago
Scheduling in variable-core collaborative systems
The performance of a collaborative system depends on how two mandatory collaborative tasks, processing and transmission of user commands, are scheduled. We have developed multiple...
Sasa Junuzovic, Prasun Dewan
ICPADS
2008
IEEE
15 years 11 months ago
Mobility-Assisted Position Estimation in Wireless Sensor Networks
Wireless sensor networks (WSNs) have been proposed for a multitude of location-dependent applications. To stamp the collected data and facilitate communication protocols, it is nec...
Hongyang Chen, Pei Huang, Hing-Cheung So, Kaoru Se...