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ICNP
2002
IEEE
15 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
IACR
2011
207views more  IACR 2011»
13 years 9 months ago
Cryptanalysis and Security Enhancement of an Advanced Authentication Scheme using Smart Cards, and a Key Agreement Scheme for Tw
Abstract—In this work we consider two protocols for performing cryptanalysis and security enhancement. The first one by Song, is a password authentication scheme based on smart ...
Swapnoneel Roy, Amlan K. Das, Yu Li
SIGMETRICS
2003
ACM
113views Hardware» more  SIGMETRICS 2003»
15 years 3 months ago
An empirical evaluation of wide-area internet bottlenecks
Conventional wisdom has been that the performance limitations in the current Internet lie at the edges of the network – i.e last mile connectivity to users, or access links of s...
Aditya Akella, Srinivasan Seshan, Anees Shaikh
APNOMS
2007
Springer
15 years 3 months ago
A Self-managing SIP-Based IP Telephony System Based on a P2P Approach Using Kademlia
Most of Voice over IP(VoIP) systems are deployed using SIP protocol and based in a client-server architecture. A lot of people and companies could be benefited if the system did n...
Felipe de Castro Louback Rocha, Linnyer Beatrys Ru...
ISPA
2005
Springer
15 years 3 months ago
Ethernet as a Lossless Deadlock Free System Area Network
The way conventional Ethernet is used today differs in two aspects from how dedicated system area networks are used. Firstly, dedicated system area networks are lossless and only d...
Sven-Arne Reinemo, Tor Skeie