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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICC
2009
IEEE
157views Communications» more  ICC 2009»
15 years 4 months ago
A Graph Approach to Dynamic Fractional Frequency Reuse (FFR) in Multi-Cell OFDMA Networks
A graph-based framework for dynamic fractional frequency reuse (FFR) in multi-cell OFDMA networks is proposed in this work. FFR is a promising resource allocation technique that c...
Ronald Chang, Zhifeng Tao, Jinyun Zhang, C.-C. Jay...
JSAC
2007
180views more  JSAC 2007»
14 years 9 months ago
A Cross-Layer Approach for WLAN Voice Capacity Planning
— This paper presents an analytical approach to determining the maximum number of on/off voice flows that can be supported over a wireless local area network (WLAN), under a qua...
Yu Cheng, Xinhua Ling, Wei Song, Lin X. Cai, Weihu...
WWW
2001
ACM
15 years 10 months ago
Personalizing E-commerce applications with on-line heuristic decision making
This paper describes new technology based on on-line decision support for providing personalized customer treatments in web-based storefronts and information sites. The central im...
Vinod Anupam, Richard Hull, Bharat Kumar
IMC
2009
ACM
15 years 4 months ago
Characterizing user behavior in online social networks
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
Fabrício Benevenuto, Tiago Rodrigues, Meeyo...