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VC
2010
197views more  VC 2010»
14 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
VRST
2009
ACM
15 years 4 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
PAMI
2010
161views more  PAMI 2010»
14 years 7 months ago
Nonstationary Shape Activities: Dynamic Models for Landmark Shape Change and Applications
—The goal of this work is to develop statistical models for the shape change of a configuration of “landmark” points (key points of interest) over time and to use these mode...
Samarjit Das, Namrata Vaswani
TVCG
2012
205views Hardware» more  TVCG 2012»
12 years 12 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
SCA
2007
14 years 12 months ago
Weakly compressible SPH for free surface flows
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
Markus Becker, Matthias Teschner