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JUCS
2007
137views more  JUCS 2007»
14 years 10 months ago
An Approach to Polygonal Approximation of Digital Curves Based on Discrete Particle Swarm Algorithm
: An approach to polygonal approximation of regular digital curves based on PSO algorithm is presented. In this paper, each particle corresponds to a candidate solution to the poly...
Fangmin Dong, Renbin Xiao, Yifang Zhong, Yong Liu
TEC
1998
99views more  TEC 1998»
14 years 10 months ago
Fitness sharing and niching methods revisited
Abstract—Interest in multimodal optimization function is expanding rapidly since real-world optimization problems often require the location of multiple optima in the search spac...
Bruno Sareni, Laurent Krähenbühl
ICPR
2010
IEEE
14 years 9 months ago
Resampling Approach to Facial Expression Recognition Using 3D Meshes
We propose a novel strategy, based on resampling of 3D meshes, to recognize facial expressions. This entails conversion of the existing irregular 3D mesh structure in the database ...
Y. V. Venkatesh, Ashraf A. Kassim, O. V. Ramana Mu...
PPSN
2010
Springer
14 years 8 months ago
More Effective Crossover Operators for the All-Pairs Shortest Path Problem
The all-pairs shortest path problem is the first non-artificial problem for which it was shown that adding crossover can significantly speed up a mutation-only evolutionary algorit...
Benjamin Doerr, Daniel Johannsen, Timo Kötzin...
FLAIRS
2009
14 years 8 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...