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UIST
2010
ACM
14 years 8 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko
ACMACE
2007
ACM
15 years 2 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
ISMAR
2005
IEEE
15 years 3 months ago
Localisation and Interaction for Augmented Maps
Paper-based cartographic maps provide highly detailed information visualisation with unrivalled fidelity and information density. Moreover, the physical properties of paper affor...
Gerhard Reitmayr, Ethan Eade, Tom Drummond
UIST
2006
ACM
15 years 4 months ago
Interactive environment-aware display bubbles
Interactive environment-aware display bubbles have been introduced in a novel display metaphor [3] which allows screens to be instantiated with a freeform shape anywhere on demand...
Daniel Cotting, Markus H. Gross
CHI
1995
ACM
15 years 1 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch