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FPLAY
2008
15 years 7 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
IUI
2006
ACM
15 years 11 months ago
Are two talking heads better than one?: when should use more than one agent in e-learning?
Recent interest in the use of software character agents raises the issue of how many agents should be used in online learning. In this paper we review evidence concerning the rela...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka
CHI
2008
ACM
16 years 6 months ago
Ninja cursors: using multiple cursors to assist target acquisition on large screens
We propose the "ninja cursor" to improve the performance of target acquisition, particularly on large screens. This technique uses multiple distributed cursors to reduce...
Masatomo Kobayashi, Takeo Igarashi
ISCA
1996
IEEE
99views Hardware» more  ISCA 1996»
15 years 10 months ago
Coherent Network Interfaces for Fine-Grain Communication
Historically, processor accesses to memory-mapped device registers have been marked uncachable to insure their visibility to the device. The ubiquity of snooping cache coherence, ...
Shubhendu S. Mukherjee, Babak Falsafi, Mark D. Hil...
CHI
2008
ACM
16 years 6 months ago
AutoCardSorter: designing the information architecture of a web site using latent semantic analysis
In this paper, we describe an innovative tool that supports the design and evaluation of the information architecture of a Web site. The tool uses Latent Semantic Analysis and hie...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...