Previous work discussed a model of cognitive distance with the novel concepts of "tech bias", "velocity" and "inertia". This paper examines the human...
Christiaan A. D'H Gough, Richard Green, Mark Billi...
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
—We are suggesting a graphical tangible user interface for augmented reality (AR) authoring tool in product design Environment. This user interface can be used for more efficient...
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...