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UIST
1993
ACM
13 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
INFOCOM
2008
IEEE
14 years 20 days ago
BodyQoS: Adaptive and Radio-Agnostic QoS for Body Sensor Networks
—As wireless devices and sensors are increasingly deployed on people, researchers have begun to focus on wireless body-area networks. Applications of wireless body sensor network...
Gang Zhou, Jian Lu, Chieh-Yih Wan, Mark D. Yarvis,...
IWMM
2000
Springer
108views Hardware» more  IWMM 2000»
13 years 9 months ago
Implementing an On-the-Fly Garbage Collector for Java
Java uses garbage collection (GC) for the automatic reclamation of computer memory no longer required by a running application. GC implementations for Java Virtual Machines (JVM) ...
Tamar Domani, Elliot K. Kolodner, Ethan Lewis, Eli...
PDCAT
2004
Springer
13 years 11 months ago
UbiqStor: A Remote Storage Service for Mobile Devices
In Ubiquitous computing environment the mobile devices such as PDAs necessarily connect to remote storage servers. We present an iSCSI caching system that localizes iSCSI target to...
MinHwan Ok, Daegeun Kim, Myong-Soon Park
UMUAI
2010
136views more  UMUAI 2010»
13 years 4 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...