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GAMEON
2000
15 years 1 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
NLPRS
2001
Springer
15 years 4 months ago
Named Entity Recognition using Machine Learning Methods and Pattern-Selection Rules
Named Entity recognition, as a task of providing important semantic information, is a critical first step in Information Extraction and QuestionAnswering system. This paper propos...
Choong-Nyoung Seon, Youngjoong Ko, Jeong-Seok Kim,...
RAID
1999
Springer
15 years 4 months ago
Combining Knowledge Discovery and Knowledge Engineering to Build IDSs
We have been developing a data mining (i.e., knowledge discovery) framework, MADAM ID, for Mining Audit Data for Automated Models for Intrusion Detection [LSM98, LSM99b, LSM99a]. ...
Wenke Lee, Salvatore J. Stolfo
FLAIRS
2004
15 years 1 months ago
Personalization Using Hybrid Data Mining Approaches in E-Business Applications
Effective personalization is greatly demanded in highly heterogeneous and diverse e-commerce domain. In our approach we rely on the idea that an effective personalization techniqu...
Olena Parkhomenko, Yugyung Lee, Chintan Patel
JMLR
2010
105views more  JMLR 2010»
14 years 6 months ago
Collective Inference for Extraction MRFs Coupled with Symmetric Clique Potentials
Many structured information extraction tasks employ collective graphical models that capture interinstance associativity by coupling them with various clique potentials. We propos...
Rahul Gupta, Sunita Sarawagi, Ajit A. Diwan