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GAMEON
2009
15 years 3 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
175
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IEEEIA
2009
15 years 3 months ago
How Emotional Mechanism Helps Episodic Learning in a Cognitive Agent
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...
SIGMETRICS
2003
ACM
197views Hardware» more  SIGMETRICS 2003»
15 years 10 months ago
Modeling the throughput of TCP Vegas
Previous analytic models of TCP Vegas throughput have been developed for loss-free (all-Vegas) networks. This work develops a simple and accurate analytic model for the throughput...
Charalampos (Babis) Samios, Mary K. Vernon
SIGSOFT
2008
ACM
16 years 6 months ago
Improving robustness of evolving exceptional behaviour in executable models
Executable models are increasingly being employed by development teams to implement robust software systems. Modern executable models offer powerful composition mechanisms that al...
Alessandro Garcia, Nélio Cacho, Thomas Cott...
EDBT
2009
ACM
164views Database» more  EDBT 2009»
15 years 10 months ago
Fast object search on road networks
In this paper, we present ROAD, a general framework to evaluate Location-Dependent Spatial Queries (LDSQ)s that searches for spatial objects on road networks. By exploiting search...
Ken C. K. Lee, Wang-Chien Lee, Baihua Zheng