In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
This paper presents the design of a selective-actuation flexure parallel mechanism that can provide three independent translational motions. The mechanism can be used as an ultra p...
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
The central mechanism design problem is to develop incentives for agents to truthfully reveal their preferences over different outcomes, so that the system-wide outcome chosen by ...
Abstract— This paper presents the design and the optimization of a parallel machine-tool composed of (i) an 3-dof actuated parallel mechanism (a linear Delta) and (ii) a 6-dof me...