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» Incremental Triangle Voxelization
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VISUALIZATION
1996
IEEE
15 years 3 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
CAD
2010
Springer
14 years 11 months ago
Feature aligned quad dominant remeshing using iterative local updates
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
3DIM
1997
IEEE
15 years 3 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
CRV
2004
IEEE
226views Robotics» more  CRV 2004»
15 years 3 months ago
Inter-Image Statistics for Scene Reconstruction
We present an approach for inferring complete depth maps from intensity images and sparse depth information. This paper developed prior work which incrementally completes a sparse...
Luz Abril Torres-Méndez, Gregory Dudek, Pau...