Sciweavers

54 search results - page 8 / 11
» Incremental algorithms for collision detection between solid...
Sort
View
CGF
2008
144views more  CGF 2008»
14 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
69
Voted
GRAPHICSINTERFACE
2007
14 years 11 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
GPB
2010
231views Solid Modeling» more  GPB 2010»
14 years 6 months ago
Mining Gene Expression Profiles: An Integrated Implementation of Kernel Principal Component Analysis and Singular Value Decompos
The detection of genes that show similar profiles under different experimental conditions is often an initial step in inferring the biological significance of such genes. Visualiz...
Ferran Reverter, Esteban Vegas, Pedro Sánch...
PG
2003
IEEE
15 years 2 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
SI3D
2003
ACM
15 years 2 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...