We give simple randomized incremental algorithms for computing the k-level in an arrangement of n lines in the plane or in an arrangement of n planes in R3. The expected running ti...
In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...
Abstract. We investigate a strategy for reconstructing of buildings from multiple (uncalibrated) images. In a similar manner to the Facade approach we first generate a coarse piece...
This paper focuses on hallucinating a facial shape from a low-resolution 3D facial shape. Firstly, we give a constrained conformal embedding of 3D shape in R2 , which establishes ...
This paper presents a novel method for online and incremental appearance-based localization and mapping in a highly dynamic environment. Using position-invariant robust features (...