Ubiquitous computing environments accrete slowly over time rather than springing into existence all at once. Mechanisms are needed for incremental integration-the problem of how t...
We study the complexity and the I/O-efficient computation of flow on triangulated terrains. We present an acyclic graph, the descent graph, that enables us to trace flow paths in ...
Mark de Berg, Otfried Cheong, Herman J. Haverkort,...
In this paper we are interested in the joint reconstruction of geometry and photometry of scenes with multiple moving objects from a collection of motion-blurred images. We make s...
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
Representing images with layers has many important applications, such as video compression, motion analysis, and 3D scene analysis. This paper presents an approach to reliably ext...