In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
This paper extends our understanding of existing physical and gestural interfaces and presents a potential design space in affective computing using human movement as a form of em...
In recent years, IP protection of FPGA hardware designs has become a requirement for many IP vendors. To this end solutions have been proposed based on the idea of bitstream encry...
Jorge Guajardo, Sandeep Kumar, Geert Jan Schrijen,...
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
In this paper, we design and evaluate alternative selection placement strategies for optimizing a very large number of continuous queries in an Internet environment. Two grouping ...
Jianjun Chen, David J. DeWitt, Jeffrey F. Naughton