A pattern is a finite string of constant and variable symbols. The erasing language generated by a pattern p is the set of all strings that can be obtained by substituting (possib...
Abstract. It is well-known that Abstract State Machines (ASMs) can simulate “stepby-step” any type of machines (Turing machines, RAMs, etc.). We aim to overcome two facts: 1) s...
Abstract. Several challenges remain in the effort to build software capable of conducting realtime dialogue with people. Part of the problem has been a lack of realtime flexibili...
Many modeling languages share some common concepts and principles. For example, Java, MOF, and UML share some aspects of the concepts of classes, methods, attributes, and inheritan...
Abstract. Non-functional properties (NFPs) concern various characteristics of a system (cost, power, QoS). These characteristics belong to different models of the system, built by...