For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
Various Internet applications involve multiple parties and usually adopt a one-to-many communication paradigm (multicast). The presence of multiple receivers in a multicast session...
With the increasing demand and popularity of multimedia streaming applications over the current Internet, manipulating MPEG streams in a real-time software manner is gaining more ...
Synchronous Data Flow (SDF) is a well-known model of computation that is widely used in the control engineering and digital signal processing domains. Existing scheduling methods ...
- In this paper, we proposed an automatic pushing system, whereby the users of mobile devices set their preferences on the Internet and receive `pushed' contents, which are a ...