In most real-world settings, due to limited time or other resources, an agent cannot perform all potentially useful deliberation and information gathering actions. This leads to t...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
—We present a method to eliminate redundancy in the transition tables of Boolean automata: schema redescription with two symbols. One symbol is used to capture redundancy of indi...
Learning dominant motion patterns or activities from a video is an important surveillance problem, especially in crowded environments like markets, subways etc., where tracking of...