In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...
This paper proposes a scheduling strategy and an automatic scheduling flow that enable the simultaneous execution of multiple hard-real-time dataflow jobs. Each job has its own ...
Abstract. As software systems become bigger and more complex, software developers need to cope with a growing amount of information and knowledge. The knowledge generated during th...
We present as a contribution to the field of human-machine interaction a system that analyzes human movements online, based on the concept of Laban Movement Analysis (LMA). The im...