This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
Statement and AbstractProblem Statement and AbstractProblem Statement and AbstractProblem Statement and Abstract The U.S. Navy currently bases the majority of our contact managemen...
Providing up-to-date input to users’ applications is an important data management problem for a distributed computing environment, where each data storage location and intermedi...
Mitchell D. Theys, Noah Beck, Howard Jay Siegel, M...
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...