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RT
2001
Springer
15 years 3 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
134
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SIGADA
2001
Springer
15 years 3 months ago
Electronic maneuvering board and dead reckoning tracer decision aid for the officer of the deck
Statement and AbstractProblem Statement and AbstractProblem Statement and AbstractProblem Statement and Abstract The U.S. Navy currently bases the majority of our contact managemen...
Kenneth L. Ehresman, Joey L. Frantzen
ICDCS
2000
IEEE
15 years 3 months ago
Scheduling Heuristics for Data Requests in an Oversubscribed Network with Priorities and Deadlines
Providing up-to-date input to users’ applications is an important data management problem for a distributed computing environment, where each data storage location and intermedi...
Mitchell D. Theys, Noah Beck, Howard Jay Siegel, M...
SIGGRAPH
2000
ACM
15 years 3 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
SIGGRAPH
2000
ACM
15 years 3 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
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