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CIG
2006
IEEE
15 years 7 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
ESCIENCE
2007
IEEE
15 years 11 months ago
Towards a Grid-Enabled Simulation Framework for Nano-CMOS Electronics
The electronics design industry is facing major challenges as transistors continue to decrease in size. The next generation of devices will be so small that the position of indivi...
Liangxiu Han, Asen Asenov, Dave Berry, Campbell Mi...
ITICSE
2006
ACM
15 years 11 months ago
Creating a realistic context for team projects in HCI
Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide ...
Herman Koppelman, Betsy van Dijk
143
Voted
CHI
1994
ACM
15 years 9 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
159
Voted
CORR
2007
Springer
202views Education» more  CORR 2007»
15 years 5 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...