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CSE
2009
IEEE
15 years 5 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CCGRID
2004
IEEE
15 years 5 months ago
Protection mechanisms for application service hosting platforms
The Application Service Hosting Platform (ASHP) has recently received tremendous attention from both industry and academia. An ASHP provides a shared highperformance infrastructur...
Xuxian Jiang, Dongyan Xu, Rudolf Eigenmann
GI
1997
Springer
15 years 5 months ago
Persistent Object Systems: From Technology to Market
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...
CCGRID
2009
IEEE
15 years 5 months ago
The Grid Enablement and Sustainable Simulation of Multiscale Physics Applications
The understanding of H diffusion in materials is pivotal to designing suitable processes. Though a nudged elastic band (NEB)+molecular dynamics (MD)/quantum mechanics (QM) algori...
Yingwen Song, Yoshio Tanaka, Hiroshi Takemiya, Aii...
ACMACE
2008
ACM
15 years 3 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton