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DIGRA
2005
Springer
15 years 7 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
132
Voted
DRM
2005
Springer
15 years 7 months ago
DRM interoperability analysis from the perspective of a layered framework
Interoperability is currently seen as one of the most significant problems facing the digital rights management (DRM) industry. In this paper we consider the problem of interoper...
Gregory L. Heileman, Pramod A. Jamkhedkar
EDO
2005
Springer
15 years 7 months ago
Experiences in coverage testing of a Java middleware
This paper addresses the issues of test coverage analysis of J2EE servers. These middleware are nowadays at the core of the modern information technology’s landscape. They provi...
Mehdi Kessis, Yves Ledru, Gérard Vandome
GI
2005
Springer
15 years 7 months ago
Analysis and Design Techniques for Service-Oriented Development and Integration
: Service-Oriented Architectures (SOAs) have been established as an IT strategy to support the on demand goal of business agility. Web services standards and their implementations ...
Olaf Zimmermann, Niklas Schlimm, Günter Walle...
148
Voted
ACMACE
2004
ACM
15 years 7 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...