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CGF
2010
141views more  CGF 2010»
14 years 7 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CORR
2011
Springer
255views Education» more  CORR 2011»
14 years 4 months ago
On the Economics of Cloud Markets
Cloud computing is a paradigm that has the potential to transform and revolutionalize the next generation IT industry by making software available to end-users as a service. A clo...
Ranjan Pal, Pan Hui
SAC
2010
ACM
14 years 4 months ago
Inter-DSL coordination support by combining megamodeling and model weaving
Model-Driven Engineering (MDE) advocates the use of models at every step of the software development process. Within this context, a team of engineers collectively and collaborati...
Frédéric Jouault, Bert Vanhooff, Hug...
TASE
2010
IEEE
14 years 4 months ago
Coverage of a Planar Point Set With Multiple Robots Subject to Geometric Constraints
This paper focuses on the assignment of discrete points among K robots and determining the order in which the points should be processed by the robots, in the presence of geometric...
Nilanjan Chakraborty, Srinivas Akella, John T. Wen
CHI
2011
ACM
14 years 1 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane