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» Inferring client response time at the web server
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NETGAMES
2004
ACM
15 years 3 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
ICDE
1999
IEEE
97views Database» more  ICDE 1999»
15 years 11 months ago
Systematic Multiresolution and Its Application to the World Wide Web
Many emerging environments are increasingly facing the problem where the requirements of applications easily outstrip the system resources. This is particularly acute in the World...
Swarup Acharya, Henry F. Korth, Viswanath Poosala
HPCA
2006
IEEE
15 years 10 months ago
ReViveI/O: efficient handling of I/O in highly-available rollback-recovery servers
The increasing demand for reliable computers has led to proposals for hardware-assisted rollback of memory state. Such approach promises major reductions in Mean Time To Repair (M...
Jun Nakano, Pablo Montesinos, Kourosh Gharachorloo...
OSDI
2002
ACM
15 years 10 months ago
The Effectiveness of Request Redirection on CDN Robustness
It is becoming increasingly common to construct network services using redundant resources geographically distributed across the Internet. Content Distribution Networks are a prim...
Limin Wang, Vivek S. Pai, Larry L. Peterson
AICCSA
2006
IEEE
128views Hardware» more  AICCSA 2006»
15 years 3 months ago
Avoiding Denial of Service via Stress Testing
Stress-testing has been widely used by businesses, governments, and other organizations to evaluate the strength of their web applications against various attacks. However, the qu...
Saeed Abu-Nimeh, Suku Nair, Marco F. Marchetti