Multimodal input is known to be advantageous for graphical user interfaces, but its benefits for non-visual interaction are unknown. To explore this issue, an exploratory study wa...
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
Abstract. We present a prototype application for graph-based data exploration and mining, with particular emphasis on scientific data. The application has a Flash-based graphical i...
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...