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NETGAMES
2006
ACM
15 years 7 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
WWW
2010
ACM
15 years 8 months ago
Modeling relationship strength in online social networks
Previous work analyzing social networks has mainly focused on binary friendship relations. However, in online social networks the low cost of link formation can lead to networks w...
Rongjing Xiang, Jennifer Neville, Monica Rogati
BCSHCI
2008
15 years 3 months ago
Strategies and struggles with privacy in an online social networking community
Online social networking communities such as Facebook and MySpace are extremely popular. These sites have changed how many people develop and maintain relationships through postin...
Katherine Strater, Heather Richter Lipford
HAPTICS
2006
IEEE
15 years 7 months ago
Portable Haptic Display for Large Immersive Virtual Environments
This paper introduces Portable Haptic Display (PHD), a novel platform-independent haptic rendering system that can be conveniently integrated into a large immersive virtual enviro...
Enkhtuvshin Dorjgotov, Seungmoon Choi, Steven R. D...
ICSE
2003
IEEE-ACM
16 years 1 months ago
Trustworthy and sustainable operations in marine environments
In order to address challenges and opportunities of engineering information systems for network-centric warfare, we have developed a prototype for trustworthy and sustainable oper...
Martin Fredriksson, Rune Gustavsson