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» Information Capture Devices for Social Environments
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ATAL
2008
Springer
14 years 11 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
CT
2001
Springer
15 years 1 months ago
Mediated Faces
Incorporating faces into mediated discussions is a complex design problem. The face conveys social and personal identity; it reports fleeting changes of emotion and the cumulative ...
Judith S. Donath
77
Voted
SAINT
2008
IEEE
15 years 3 months ago
inContext: A Pervasive and Collaborative Working Environment for Emerging Team Forms
The way people collaborate has been changed substantially. Team members are now belonging to different organizations, working on multiple objectives at the same time, frequently c...
Hong Linh Truong, Schahram Dustdar, Dino Baggio, S...
83
Voted
ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
PERCOM
2009
ACM
15 years 4 months ago
Concurrent Event Detection for Asynchronous Consistency Checking of Pervasive Context
—Contexts, the pieces of information that capture the characteristics of computing environments, are often inconsistent in the dynamic and uncertain pervasive computing environme...
Yu Huang 0002, Xiaoxing Ma, Jiannong Cao, XianPing...