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CIE
2005
Springer
14 years 9 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
CSCW
2011
ACM
14 years 4 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 3 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
IWEC
2007
14 years 11 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
EOR
2006
70views more  EOR 2006»
14 years 9 months ago
Search allocation game
This paper deals with a multi-stage two-person zero-sum game called the multi-stage search allocation game (MSSAG), in which a searcher and an evader participate. The searcher dist...
Ryusuke Hohzaki