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ASP
2001
Springer
15 years 2 months ago
Logic Programming Agents and Game Theory
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Marina De Vos, Dirk Vermeir
CRYPTO
1993
Springer
130views Cryptology» more  CRYPTO 1993»
15 years 1 months ago
Discreet Solitary Games
Cryptographic techniques have been used intensively in the past to show how to play multiparty games in an adversarial scenario. We now investigate the cryptographic power of a dec...
Claude Crépeau, Joe Kilian
ACMACE
2007
ACM
15 years 1 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
AIIDE
2009
14 years 11 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ICGA
2006
83views Optimization» more  ICGA 2006»
14 years 9 months ago
A Tool for the Direct Assessment of Poker Decisions
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Darse Billings, Morgan Kan