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MSS
2008
IEEE
93views Hardware» more  MSS 2008»
14 years 9 months ago
Lobbying with two audiences: Public vs private certification
This note compares public and private information certification in a simple class of communication games with one sender and two receivers. It also emphasizes the role of belief c...
Frédéric Koessler
CHI
2011
ACM
14 years 1 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
CHI
2007
ACM
15 years 10 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
ATAL
2009
Springer
15 years 4 months ago
Learning equilibria in repeated congestion games
While the class of congestion games has been thoroughly studied in the multi-agent systems literature, settings with incomplete information have received relatively little attenti...
Moshe Tennenholtz, Aviv Zohar
IH
2004
Springer
15 years 3 months ago
Covert Channels for Collusion in Online Computer Games
Steven J. Murdoch, Piotr Zielinski