As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
This article reviews weblogs and their role as a social networking device for young people and its probable evolution to the organizational computing medium. The motivation of you...
In this paper, we present the design and implementation of our expertise oriented search (EOS) system. EOS is a researcher social network system. It has gathered information about...
Juan-Zi Li, Jie Tang, Jing Zhang, Qiong Luo, Yunha...
Users of online social networking communities are disclosing large amounts of personal information, putting themselves at a variety of risks. Our ongoing research investigates mec...
Heather Richter Lipford, Andrew Besmer, Jason Wats...