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CHI
2010
ACM
15 years 1 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
WEBI
2010
Springer
14 years 7 months ago
Towards Understanding How Personality, Motivation, and Events Trigger Web User Activity
Web 2.0 provided internet users with a dynamic medium, where information is updated continuously and anyone can participate. Though preliminary analysis exists, there is still lit...
Konstantinos N. Vavliakis, Andreas L. Symeonidis, ...
WWW
2005
ACM
15 years 10 months ago
Clustering for probabilistic model estimation for CF
Based on the type of collaborative objects, a collaborative filtering (CF) system falls into one of two categories: item-based CF and user-based CF. Clustering is the basic idea i...
Qing Li, Byeong Man Kim, Sung-Hyon Myaeng
ICWSM
2010
14 years 11 months ago
Devils, Angels, and Robots: Tempting Destructive Users in Social Media
Social media sites derive their value by providing a popular and dependable community for participants to engage, share, and interact. This community value and related services li...
Kyumin Lee, Brian David Eoff, James Caverlee