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75
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IISWC
2006
IEEE
15 years 6 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
88
Voted
AAAI
2006
15 years 1 months ago
AWDRAT: A Cognitive Middleware System for Information Survivability
The Infrastructure of modern society is controlled by software systems that are vulnerable to attacks. Many such attacks, launched by "recreational hackers" have already...
Howard E. Shrobe, Robert Laddaga, Robert Balzer, N...
81
Voted
HICSS
2007
IEEE
133views Biometrics» more  HICSS 2007»
15 years 6 months ago
Service-Oriented Software Reengineering: SoSR
Service-Oriented Computing (SOC) enables the development and design of loosely coupled software components for integration with other software system. Since most legacy system wer...
Sam Chung, Joseph Byung Chul An, Sergio Davalos
80
Voted
GRAPHICSINTERFACE
2004
15 years 1 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
103
Voted
NCA
2007
IEEE
15 years 6 months ago
Towards IQ-Appliances: Quality-awareness in Information Virtualization
Our research addresses two important problems that arise in modern large-scale distributed systems: (1) the necessity to virtualize their data flows by applying actions such as ï...
Radhika Niranjan, Ada Gavrilovska, Karsten Schwan,...