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» Information Systems in the Living Room: A Case Study of Pers...
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TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 1 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
CHI
2003
ACM
14 years 6 months ago
The kinedit system: affective messages using dynamic texts
Kinetic (dynamic) typography has demonstrated the ability to add significant emotive content and appeal to expressive text, allowing some of the qualities normally found in film a...
Jodi Forlizzi, Johnny C. Lee, Scott E. Hudson
CHI
2009
ACM
14 years 6 months ago
Blobby: how to guide a blind person
For the majority of blind people, walking in unknown places is a very difficult, or even impossible, task to perform, when without help. The adoption of the white cane is the main...
Hugo Nicolau, Joaquim A. Jorge, Tiago João ...
ELECTRONICMARKETS
2011
140views more  ELECTRONICMARKETS 2011»
13 years 20 days ago
Reaching into patients' homes - participatory designed AAL services - The case of a patient-centered nutrition tracking service
Abstract Ambient Assisted Living (AAL) offers possibilities for promising new IT-based health care services that are resulting in new challenges for its design process. We introduc...
Philipp Menschner, Andreas Prinz, Philip Koene, Fe...
CSCW
2012
ACM
12 years 1 months ago
Photoshop with friends: a synchronous learning community for graphic design
Photoshop with Friends is an online community of learners exchanging just-in-time help on graphic design tasks. The system attempts to provide an interactive, visual, context-awar...
Juho Kim, Benjamin Malley, Joel Brandt, Mira Dontc...