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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 9 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
BRAIN
2010
Springer
14 years 6 months ago
Domain-Specific Modeling as a Pragmatic Approach to Neuronal Model Descriptions
Biologically realistic modeling has been greatly facilitated by the development of neuro-simulators, and the development of simulatorindependent formats for model exchange is the s...
Ralf Ansorg, Lars Schwabe
CANDT
2009
15 years 1 months ago
Active artifacts as bridges between context and community knowledge sources
The aim of the paper is twofold: i) understanding how to provide additional information that is reflective of current organizational context in knowledge production and use; ii) p...
Federico Cabitza, Carla Simone
ELPUB
2000
ACM
15 years 2 months ago
The Use of SMIL in an Educational Extranet
Electronic publishing, and in particular Web-based publishing, has assumed an increasing importance in higher education. The possibility of delivering learning material to students...
Stephen Webb
JVCA
2007
151views more  JVCA 2007»
14 years 9 months ago
Computer aided generation of stylized maps
Geographic maps have existed from early stages of human civilization. Various styles of visualizing the geographic information have evolved depending on the nature of information ...
Neeharika Adabala, Manik Varma, Kentaro Toyama