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EGH
2010
Springer
14 years 7 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
14 years 7 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
CORR
2011
Springer
243views Education» more  CORR 2011»
14 years 4 months ago
Deterministic Network Model Revisited: An Algebraic Network Coding Approach
Abstract—The capacity of multiuser networks has been a longstanding problem in information theory. Recently, Avestimehr et al. have proposed a deterministic network model to appr...
MinJi Kim, Elona Erez, Edmund M. Yeh, Muriel M&eac...
MONET
2011
14 years 4 months ago
Jamming in Wireless Networks Under Uncertainty
— The problem of jamming plays an important role in ensuring the quality and security of wireless communications, especially at this moment when wireless networks are quickly bec...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...
TOMACS
2011
139views more  TOMACS 2011»
14 years 4 months ago
The double CFTP method
We consider the problem of the exact simulation of random variables Z that satisfy the distributional identity Z L = V Y + (1 − V )Z, where V ∈ [0, 1] and Y are independent, an...
Luc Devroye, Lancelot F. James